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GAM and the Jabbawockeez in the Esports World Cup 2026 hero film

A GAM Entertainment company · Ho Chi Minh City

Media. Events.Gaming.

The agency behind GAM's Esports World Cup 2026 campaign: a hero film with the Jabbawockeez, watch parties in two countries with GEN.G, and a summer Vietnam watched.

Esports World Cup 2026 · campaign results

views for GAM × Jabbawockeez
9.4M
views for GAM × GEN.G
5.7M
engagements on EWC content across GAM channels
993K+
press articles in Vietnam
25

Source: gam.gg/partners, checked 10 Oct 2026

Across GAM Entertainment

Brands we've worked with

  • FPT Telecom
  • VNG
  • Vietjet
  • Monster Energy
  • Logitech G
  • OWNDAYS
  • Nike by ACFC
  • Intel
  • ASUS
  • Grab
  • Burger King
  • Popeyes
  • Domino's
  • CellphoneS
  • Phong Vũ
  • Nanoleaf
  • M.O.I
  • ONE Esports
  • 500 Bros
  • FPT Polytechnic
  • FPT University
  • CyberCore
  • CMG.ASIA
  • Skylight

Games and right holders

Riot Games · Garena · MOONTON · Esports World Cup · VIRESA

Collaborations

Jabbawockeez · GEN.G · Karmine Corp · T1

In action

Where we've been

Esports World Cup 2026 · Paris

The summer we took to Paris

All work →

GAM was Vietnam's only Club Partner at the Esports World Cup. We ran the campaign around it: brand collaborations, fan events at home and in Paris, creator content and a national press push.

Esports World Cup 2026 · Paris

GAM at the Esports World Cup

The full summer campaign for Vietnam's only Club Partner, from the send-off to the closing ceremony.

Read the case study →

Watch the work

Press play

Hero film · Esports World Cup 2026

GAM × Jabbawockeez: Movement recognizes movement

Read the case study →
  • Club collab · EWC 2026

    Blood and Steel: GAM × GEN.G

    Case study →
  • Watch party · HCMC

    The GAM × GEN.G watch party at Ciné Saigon

    Case study →
  • Club content · EWC 2026

    Karmine Corp vs GAM: the secret behind the fans

    Case study →
  • Show · GAM Changers

    GAM Changers EP01: Levi

    Case study →

What we do

Three ways we help

Services →

Track record: 40+ esports, gaming and pop-culture events in 2023.

Audience

Who you reach

86%
aged 18 to 34
91%
watching from Vietnam
94%
of views from people who don't subscribe yet
50%
returning viewers every month

Source: GAM Changers audience, YouTube Studio, 20 Nov 2025 to 17 Sep 2026

More work

Shows and games

All work →

Our leadership in the press

A GAM Entertainment company

Active Media is owned by GAM Entertainment, the company behind GAM Esports. We run as our own agency, with our own clients, contracts and team, and GAM is our flagship client. gam.gg

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